Google earth works with a number of different LOD’s (level of details), meaning that the further you zoom out, the more simplified the 3d mesh becomes, and the lower the texture resolution is. You then navigate to “” and use RenderDoc to capture the desired area(s). How all of this is done, is described in detail in the video linked above! We then inject this data stream into RenderDoc, so we can capture it. This requires a modified shortcut to chrome, that allows you to intercept the data stream from the graphics card. The way it works is (very simplified) is by reading the actual data stream through the graphics card in a certain application. This is done through a new software called RenderDoc, developed at MIT. The first step is to capture the 3d data. Software used: RenderDoc, modified chrome browser The first two steps are largely covered in this great video that helped me alot in the beginning! I still urge you to read my description as well though, as some problems and tips are not covered in detail. Combining and optimizing the captures in Blender.Getting it into Blender (free powerful 3d software).There are basically 5 steps in achieving this: When you have done it a couple of times, it makes sense. It is long and a bit complicated, but bear with me. Okay, here is a step by step guide on how to achieve this. Thank you so much for all the feedback! I'm sorry for the late reply, but i've been busy writing this massive post, hehe.
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